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3 Things I learned while developing this game:

1. Maybe not *learned* per se, but dependent variables. As you play, you'll notice that the pipe speed and rate at which they spawn are a little janky, especially once you start getting upgrades. I have never utilized dependent variables in scratch, but I think linking them to an extent, or at least having pipe speed also affect spawn rate, would help.

2. Scratch has limits when it comes to creating in-engine art, and it's frustrating. I was unable to make pipe gap height even, which I think created some pipes being harder than others for no reason. I'm really not good at art, and I don't have experience creating art assets. If anyone reading this has good suggestions for where to start/good programs they like, please comment them below.

3. How to develop faster. I've gotten much faster with respect to making functional games as I get more familiar with scratch/coding logic through mini-projects/jams. I find starting from scratch to always be the hardest, because I enjoy squashing bugs and adding new features, but the start is always a bit slow. I have made several kinds of mini-games now, and I'm starting to see things in the games I play as well, like, "Oh, they broadcasted to update the global variable to do X Y and Z".